February 18, 2026

My 2026 Combat Master Wishlist


This feedback comes from someone who wants this game to succeed.

Combat Master has real potential, but it’s being undermined by basic feedback, presentation, and focus problems. These are fundamental issues, not minor tweaks… and addressing them would make an immediate difference.

Fix hit and kill sounds

Let’s start with the basics: feedback.

The hit marker “tick” and kill “beep” sound cheap, flat, and completely disconnected from what’s happening on screen. They break immersion instantly.

This is a shooter. When bullets land, it should feel like something happened.

Right now, hits sound like tapping a calculator. Kills sound like a phone notification—not the end of a firefight. That’s a problem.

BloodStrike gets this right. Its hit feedback is squishy, meaty, and immediate. You hear the damage. You feel the confirmation. It reinforces immersion instead of killing it.

Replace the current hit and kill sounds with proper SFX… sounds that communicate impact, lethality, and momentum. That alone would be a massive improvement.


February 7, 2026

Why I Miss Eternal Card Game in 2026

Looking back from 2026, Eternal Card Game is still pretty awesome, even though it's in maintenance mode, sadly... It sits in a sweet spot that most digital CCGs never quite get right nowadays. 

The economy is fair: you earn cards, build decks, and play every mode without the game constantly pushing your credit card. Progress feels generous and fast, and it’s clear the devs want people to play and experiment, not just pay. (I'm looking at you Warhammer 40k: Warpforge!)

The game also has a real personality of it's own. The world of Myria mixes fantasy with weird-west vibes: magic, gunslingers, strange factions, alternate dimensions. It all fits together quite well without feeling forced or odd. On top of that, the card pool is deep and interesting, with (back then) frequent sets, events, and formats like ranked and draft that keep brewing fun and unsolved.

The community and the client seal the deal. Players talk decks, help each other, and stick around, even years later. And the client just works. It's fast, clean, cross-play on PC, mobile, and console. 

In 2026, most card games are built around monetization and it sucks. Eternal feels like proof that fair design, style, and depth can coexist. That’s why I'm so bummed that it's in maintenance mode.