This feedback comes from someone who wants this game to succeed.
Combat Master has real potential, but it’s being undermined by basic feedback, presentation, and focus problems. These are fundamental issues, not minor tweaks… and addressing them would make an immediate difference.
Fix hit and kill sounds
Let’s start with the basics: feedback.
The hit marker “tick” and kill “beep” sound cheap, flat, and completely disconnected from what’s happening on screen. They break immersion instantly.
This is a shooter. When bullets land, it should feel like something happened.
Right now, hits sound like tapping a calculator. Kills sound like a phone notification—not the end of a firefight. That’s a problem.
BloodStrike gets this right. Its hit feedback is squishy, meaty, and immediate. You hear the damage. You feel the confirmation. It reinforces immersion instead of killing it.
Replace the current hit and kill sounds with proper SFX… sounds that communicate impact, lethality, and momentum. That alone would be a massive improvement.