- Go to Settings / System
- Go to Developer options, and switch OpenGL Renderer to from OpenGL(Default) to OpenGL(Skia)
- Reboot your phone
It made most lags and slowdowns go away at once. Good deal!
The next logical step after reading 2001 was to dive right into its direct sequel, 2010: Odyssey Two. I read that one once in the past when I was still in high-school so I still remembered big chunks of it, but to my great surprise, not as much as I thought. I forgot most of the second half of the story for some reason. I’m somehow glad I forgot that much, as it unexpectedly allowed me to pretty much enjoy it a second time, something that doesn’t happen often.With the release of Endless Space 2 (ES2), a wave in the space 4X ocean has crested. The “Big 4” space 4X games – Master of Orion: Conquer the Stars (MoO:CTS), Galactic Civilizations III (GalCiv3), Stellaris and ES2 – have all landed within the past year along with major expansions for GalCiv3 and Stellaris amidst a host of other titles.Read the full article on eXplorminate: All That Glitters Is Not Gold - eXplorminate
And yet I can’t help but feel let down by the collective state of 4X gaming – specifically the prolific bugs and unrefined mechanical systems – especially considering that the above games were released by major, established developers. What began as an era of unprecedented promise and excitement has given way to the malaise of an after party hangover.
Example #1: Development of MoO:CTS appears to have stalled shortly after release with the game failing to have a lasting appeal among the core 4X audience. Will we get any additional content? Probably not. Example #2: GalCiv3 was a buggy mess that under-delivered compared to the highly touted and respected Galactic Civilizations II. Example #3: Stellaris, the innovative darling has just recently, at the one-year mark started to feel polished – but it too has been plagued by bugs and mechanical systems that remain lackluster. Example # 4: ES2 was released as an unpolished beta – and despite the preview build being solid, the release version was riddled with new bugs and plenty of balance issues remain.
So what happened?