August 20, 2019
Mobile Legends: Adventure
After playing AFK Arena for about a week, I stumbled upon Mobile Legends: Adventure and figured I'd post a short review of that game too. It's mostly the same game as AFK Arena, but way more polished. Everything is perfectly streamlined for an optimal experience. All your daily tasks are relevant and make sense, the UI is super easy to use and has you racing through all the menus you have to work with seamlessly.
I like how it's easy to manage your heroes and keep them fully upgraded and geared-up at all times. They're all easily recognizable and don't all look the same.
The battles can be accelerated quite a bit, so things go fast. At all times you're able to see which heroes do what and fix your lineup accordingly. Secret tip: It seems the battle goes even faster if you disable high-frequency mode in the options.
The drop rates are very good. It's easy to acquire heroes, useful gear and all the different currencies found in the game. Each single battle will give you something. The grind is pretty soft, I think it's a bit more F2P-friendly than AFK Arena.
The relevant game modes are all present. The tower, the arena, the labyrinth, the time portal. It's so much fun, I wish there were even more modes. Apparently a new one is coming in an upcoming update. Let's wait and see.
All in all, I prefer MLA to AFK Arena. It feels more polished and seems to be a better, more generous and more balanced game. It's my favorite hero collector / idle game yet. Nothing feels redundant or pointless. It's fun.
Check it out for yourself:
Mobile Legends: Adventure - Google Play Store
Categories:
Gaming
August 15, 2019
AFK Arena
Discovered this game entirely by accident while browsing the Google Play Store. It's pretty cool and very F2P friendly.
The combat can be automated and made faster after only a short time. After a few days, I hit several super high level bosses that took me several days to beat. Pretty challenging, but not too grindy yet.
All in all, you get all the interesting Gacha elements that type of games usually provides you with. The tower, the arena, the tavern, the labyrinth, etc. All those elements integrate well with one another and do not feel needlessly grindy. It's always fun to receive those rewards and combine things together to enhanced them. :)
The game could use a few QOL improvements IMHO.
For instance, why dispatch heroes manually for the tavern bounties? Mobile Legend: Adventures does that automatically for you. The same goes for the library, why dispatch each single hero manually?
Also, the way heroes are sorted in the Heroes screen doesn't consider regular heroes VS heroes improved through the Resonating Crystal. Because of that, you find yourself switching to the next hero in order to level it up, only to notice it's a blessed hero from the resonating crystal. Level up current Hero. Next Hero, can't level that one up. Next hero, oh, same thing. Next, oh, I can level that one up. Next... When you think about it, AFK Arena isn't the only game with that issue...
AFK Arena is a lot of fun and will keep you entertained a few minutes every day. That's what an AFK game is for isn't it? It does everything it has to and it does it right.
You can install the game from the Play Store:
AFK Arena - Google Play Store
The combat can be automated and made faster after only a short time. After a few days, I hit several super high level bosses that took me several days to beat. Pretty challenging, but not too grindy yet.
All in all, you get all the interesting Gacha elements that type of games usually provides you with. The tower, the arena, the tavern, the labyrinth, etc. All those elements integrate well with one another and do not feel needlessly grindy. It's always fun to receive those rewards and combine things together to enhanced them. :)
The game could use a few QOL improvements IMHO.
For instance, why dispatch heroes manually for the tavern bounties? Mobile Legend: Adventures does that automatically for you. The same goes for the library, why dispatch each single hero manually?
Also, the way heroes are sorted in the Heroes screen doesn't consider regular heroes VS heroes improved through the Resonating Crystal. Because of that, you find yourself switching to the next hero in order to level it up, only to notice it's a blessed hero from the resonating crystal. Level up current Hero. Next Hero, can't level that one up. Next hero, oh, same thing. Next, oh, I can level that one up. Next... When you think about it, AFK Arena isn't the only game with that issue...
AFK Arena is a lot of fun and will keep you entertained a few minutes every day. That's what an AFK game is for isn't it? It does everything it has to and it does it right.
You can install the game from the Play Store:
AFK Arena - Google Play Store
Categories:
Gaming
June 20, 2019
Native Instruments A61
I almost bought the Native Instruments A49, but settled instead for the 61 keys version because why not. 5 full octaves and a pretty sweet mod-wheel. That mod-wheel will be a lot better than the MPK Mini's knobs and joystick. It also seems to come with several interesting libraries and tools, should be interesting.
It will hopefully integrate well with Reaper and Kontakt. :)
Categories:
Music
May 21, 2019
Akai MPK mini Mk2
Ordered this baby on Amazon last week, can't wait to give it a try with Reaper and a few cool VSTs I got my hands on!
Categories:
Music
April 19, 2019
Lemmings Game on Android
Found this game by accident on the Google Play store. It's pretty cool!
Lemmings | Google Play
Have fun!
Lemmings | Google Play
Have fun!
Categories:
Gaming
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